My favorite class is dependent of my current mood.
This is due to the fact that I like to cosplay
,and it is way more fun if you are more into the general mood or mindset of that mercenary.
But I would say that with no doubts the class nr 10 (?) is my most played class.
I noticed there were a few more people joining this forum, and this here is just to ask few simple questions.
A) How did they get to notice us.
B) Is there a way to make their stay more enjoyable
C) did they suffer through the owo mutation of casual +
D) What is in your opinion the most...
There could be 3 kinds of events i could think of
A) All switch
all players switch to the same loadout
B) Classic Randomiser
Randomiser but None of the classes and weapons fit but it still switches after the normal 6 seconds
Only Meele and Secondarys allowed no primary...
Build Your Boss
a function that would allow a player to create his own Boss.
How would it work:
There would be two systems
A) a Rank system
The higher your vertex level the better parts you have access to, though some will be locked behind total wins.
B) a Point system
Where each boss...
New problem found the cave zombie spawn
locks players in the celling if they spawn there it is anying if you do !playzombie
since then your stuck untill your a kicked of inactivety or b, you kill bind yourselfe
Right now in the current state of the map und_nacht_der_untoten
it is inpossible to interact with both
juggernog and speedcola
this causes the players to have no max health upgrade
nor the chance to gain a higher reloading speed
this issue is causeing way harder higher rounds for the...
well if we can make a mvm map of the trade server
so that if one happens it randomely changes to the mvm map
with 2 points you need to defend (to make the game easyer)
and 3 point from where you can lose
1.RED wins if they have no or any point caped
2.Skeletons start to decese only if they have been split
3.No Point values showen for curses and Traps
4. The bosses HHH and Merasmuss always go to the last caped red point
5. the Dungeon master can stop players from caping if he...